Author Archives
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d4 Non-Magical and d4 Obviously Magical Creatures
Nykera A regular house cat, but with wings and flight. They have power over fate and victory, and many consider them to be excellent luck. By feeding them yummy wet food and hoping they’re in a good mood (50-50), they… Read More ›
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Diablerie: Forms
First, some taxonomy Demons: Aliens that are recognizably alive but not derived from human stock. Carbon based lifeforms, or close enough in any case. Maybe not understandable to human sensibilities but physics and such still apply. Daemons: Bizarro shit. Sentient… Read More ›
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Wizards, their hats, and their secrets
On Hats Your image of a wizard and their associated headwear is that of a wide-brimmed cone, no? Like this: or maybe something like this: or, if you’re feeling fancy and ostentatious, this: Well, you’ve just outed yourself as an… Read More ›
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d10 Cursed Items
Cursed items. Who doesn’t love ’em? You pick them up, and they stick with you, either killing you or by simply refusing to permanently leave your inventory. Their effects are powerful and/or detrimental. Without further ado, ten for your consideration…. Read More ›
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An Enchanter’s Guide to Changing Your Mind
Enchantment is the study of magic that affects the mind. Necromancers are oft maligned, and rightly so, but if not for them, the most feared wizards would be enchanters. Hell, in certain cultures, this is already true. The ability to… Read More ›
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Fantasyworld Problems: The Invisibility Police
The Specoerciter Invisibility is addictive to most people, and particularly those with certain anti-social tendencies. The ability to act with near impunity, go places you’re not supposed to be, see things you’re not supposed to see, and do things you… Read More ›
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Distant Lands: Yoth, Part 2
16th Temas We passed on the road, on the far side of the rift and two furlongs deep, the great dome of Nacan. The top bristles with iron spikes to catch falling demons, while the sides are covered with slits… Read More ›
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Distant Lands: Yoth, the Pilgrim’s Path Part 1
On 9th Feverind The boat landed at Mechol on the Coast of Masar, a beach stretching some 227 miles unbroken even as the wind crosses its length. There the caravan I traveled with traded their metals and bullion for the… Read More ›
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Building Something New: Introduction and Damage
I have long been dissatisfied with my home system. Or really, I feel like my system doesn’t actually appeal to players as a toolset, or entice them to explore the mechanics or whatever you want to call them. I feel… Read More ›
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Fantasyworld Problems
An organizational post, for some ideas I have about shit you may have to put up with if you live in fantasyland. Some of these will get more fleshed out posts. Others might not. Gygesian Police Invisibility is immediately addictive,… Read More ›